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} .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem.site-gw2db h4 { background-image:url(../Img/featured-gw2db.png); } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem a { display:block; cursor:pointer; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem a:hover h4 { background-position:0 -102px; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl { margin:0; background:#262626; -webkit-border-bottom-right-radius:8px; -moz-border-bottom-right-radius:8px; -ms-border-bottom-right-radius:8px; -o-border-bottom-right-radius:8px; border-bottom-right-radius:8px; -webkit-border-bottom-left-radius:8px; -moz-border-bottom-left-radius:8px; -ms-border-bottom-left-radius:8px; -o-border-bottom-left-radius:8px; border-bottom-left-radius:8px; width:126px; padding:5px 10px; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl dt { font-weight:bold; color:#fff; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl dd { margin:0; 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} .t-footer .t-footer-curseNetwork .t-footer-browse>li.t-footer-wikiLinks>a { top:60px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul { display:none; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:before,.t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:after { content:""; display:table; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:after { clear:both; } .ie8 .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul { zoom:1; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li { float:left; width:143px; margin:0 20px 2px 0; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li a { display:block; background:#2c2c2c; padding:0 3px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li a:hover { background:#383838; color:#ff5f14; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul.j-list-selected { display:block; } .t-footer .t-footer-curseLinks { background:#191919; clear:both; } .t-footer .t-footer-curseLinks>ul { width:1000px; margin:0 auto; text-align:center; padding:30px 0; } .t-footer .t-footer-curseLinks>ul:before,.t-footer .t-footer-curseLinks>ul:after { content:""; display:table; } .t-footer .t-footer-curseLinks>ul:after { clear:both; } .ie8 .t-footer .t-footer-curseLinks>ul { zoom:1; } .t-footer .t-footer-curseLinks>ul>li { display:0; -moz-box-orient:vertical; display:inline-block; vertical-align:middle; margin:0 8px; font-size:11px; text-transform:uppercase; } .t-footer .t-footer-curseLinks>ul>li a { color:#666; } .t-footer .t-footer-curseLinks>ul>li a:hover { color:#ff5f14; } .t-footer .t-footer-createdBy { background:#101010; clear:both; text-align:center; color:#4d4d4d; padding:20px 0 40px; text-transform:uppercase; } .t-footer .t-footer-createdBy>* { display:0; -moz-box-orient:vertical; display:inline-block; vertical-align:middle; } .t-footer .t-footer-createdBy .curse-logo { background-image:url(../Img/icon-curse-logo-footer.png); width:35px; height:50px; margin:0 1em; } .t-footer .t-footer-createdBy .happy-pants { display:block; clear:both; margin-bottom:0; padding:20px 0 0; } .t-footer .return-to-top { background:url(../Img/icon-back_to_top.png) no-repeat right center; padding-right:24px; position:absolute; top:-30px; width:1000px; margin:0 auto; text-align:right; display:block; font-size:11px; font-weight:bold; height:30px; line-height:30px; } .t-footer .return-to-top a:hover { color:#ff5f14; } /* --------------------------------------------------------------------------- Footer ad hack, remove after code push -JB (4/18/13) - Specificity issues due to old code --------------------------------------------------------------------------- */ /* Temp Wrapper */ .show-ads { position: relative; } /* Header */ .show-ads .t-footer .t-footer-curseNetwork { border-top: none; } .show-ads .t-footer-curseNetwork > header:first-child { border-top: 1px solid #333; width: 50%; } .show-ads .t-footer-curseNetwork > header:first-child .t-footer-jumpLink { margin-right: 10px; position: relative; } .show-ads .t-footer-curseNetwork > header:first-child .t-footer-jumpLink:after { background: #151515; content: ""; height: 100%; position: absolute; left: 100%; width: 10px; } /* Featured Items */ .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem { float: none; margin-left: 0; overflow: hidden; width: 50%; } .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem h4 { float: left; position: relative; z-index: 2; } .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl { border-radius: 0 8px 8px 0; height: 91px; overflow: hidden; padding-left: 28px; position: relative; top: 11px; left: -10px; width: auto; } /* Remove 3rd & 4th featured sites */ .show-ads .t-footer .t-footer-featureItem:nth-child(3), .show-ads .t-footer .t-footer-featureItem:nth-child(4) { position: absolute; left: -99999px; } /* Med Rect */ .show-ads .footer-ad-medRect { margin-right: -490px; position: absolute; top: 45px; right: 50%; } Vote on PvP access control over PvE areas. - Page 22 - Guild Wars Forums - GW Guru
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Old Mar 01, 2007, 10:30 PM // 22:30   #421
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Quote:
Originally Posted by Horseman Of War
my vote sides with the devs.

/yes

its part of the lore, and I doubt itll ever change. thats what makes Uw/FoW cool in the first place.
It doesn't make the UW and FoW cool because all Europe does is hog the favor. Also, what does America, Japan, Taiwan, Korea, and Europe have to do with the lore?
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Old Mar 01, 2007, 11:54 PM // 23:54   #422
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Originally Posted by Keithark
I would love to see a system where PvP had to have "favor" that is decided by PvE to go to GvG...if your region has favor (lets say highest score on challenge missions) you can get in a GvG but if not you cannot GvG..same with HA. Then I would like to come to this forum and say /notsigned to all of THEIR posts to remove favor like they do to ours
Best idea I have heard all week.

Thx!
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Old Mar 02, 2007, 12:40 AM // 00:40   #423
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Originally Posted by Kate Soulguard
All the same, the design improvements we've seen over the course of three chapters is apparent to me. They are listening and they are improving as they move the story forward. They just can't afford to improve things that no longer generate the lion's share of the company's revenue.

And THAT is precisely why I am proposing a paid offering to uncap territory transfers. It guarantees that ANet is paid for the resources they'd need to allocate in order to implement a fix.
(emboldening mine)

Bravo! Your entire post is worthy of a thread and poll of its own, and the results delivered to ANet as a sponsored suggestion from the community.

For those about to vote on this issue, I direct you the full version of this post on page 20 of this thread.

Cheers Kate.
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Old Mar 02, 2007, 02:59 AM // 02:59   #424
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I would love to see a system where PvP had to have "favor" that is decided by PvE to go to GvG...if your region has favor (lets say highest score on challenge missions) you can get in a GvG but if not you cannot GvG..same with HA. Then I would like to come to this forum and say /notsigned to all of THEIR posts to remove favor like they do to ours
HA is an elite PvP area, they should need to grind PvE rewards to get there
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Old Mar 02, 2007, 07:01 AM // 07:01   #425
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Originally Posted by TabascoSauce
In a competitive environment, should an experienced PvP'er educate a new PvP'er, he has simply armed an adversary. There is no incentive to help others there, because helping others ultimately makes your life as a competitor harder.
I doubt that is true. As a competitive player of shooters and simulators, I'm used to sharing knowledge freely with whoever wants to know for two reasons. It makes the games better with tougher competition and it keeps people creative as they combine and adapt ideas and tactics. No competitive person wants a cakewalk. I'm not disputing that what you say doesn't happen. I just doubt people are doing it just to keep others in the dark. There's no fun in that.
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Old Mar 02, 2007, 07:16 AM // 07:16   #426
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Here's a question for you, would you still pay for free roam access if there were no ecto or shard drops unless your region had favor?
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Old Mar 02, 2007, 07:21 AM // 07:21   #427
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Yes. It opens more gameplay doors for you.
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Old Mar 02, 2007, 07:31 AM // 07:31   #428
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Quote:
Originally Posted by pork soldier
Here's a question for you, would you still pay for free roam access if there were no ecto or shard drops unless your region had favor?
Yes, please.
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Old Mar 02, 2007, 08:16 AM // 08:16   #429
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Favor is as bad an idea today as it was two years ago. No, I do not expect it to change.

Peace,
-CxE
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Old Mar 02, 2007, 08:33 AM // 08:33   #430
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Quote:
Originally Posted by pork soldier
Here's a question for you, would you still pay for free roam access if there were no ecto or shard drops unless your region had favor?
I offered that same idea several pages back. It wasn't recieved very well. Responses were something like: "What's the point?". Personally, I'd love it.

A similar system could be used to open up Urgoz Warren and The Deep. Maybe something like no greens unless someone from the owning alliance personally invites you. This way, ferries would still be needed for farming the greens, but not needed to just explore and have fun.
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Old Mar 02, 2007, 01:49 PM // 13:49   #431
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Favor has been and always will be a broken concept. When people logging into GW who live in North America play on the Euro Servers, the system is flawed.
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Old Mar 02, 2007, 02:06 PM // 14:06   #432
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Quote:
Originally Posted by pork soldier
Here's a question for you, would you still pay for free roam access if there were no ecto or shard drops unless your region had favor?
Yup, the major assumption is that every single person wants to farm. I would love for those areas to be open 24/7 yet keep favor as it is to keep most people happy... however, no favor, no ecto/shard drops.

To me and those I play/group with, it's more about the areas and just simple fun. We enjoy kicking back and having a good time. Limits placed on that have been and continue to force us to look towards other games. With that said though, it's almost at a too late stage as Tuesday mornings are the only day the majority of us log into GW. And that surely isn't enough play time to warrant future purchases of any new chapters. -- however, if said areas were open at least we could hop back in on certain evenings and group up again*.

*Some of us are playing WoW while others are playing EQ2. So GW is still the more centralized meeting place.
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Old Mar 02, 2007, 02:17 PM // 14:17   #433
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Quote:
Originally Posted by pork soldier
Here's a question for you, would you still pay for free roam access if there were no ecto or shard drops unless your region had favor?
Would you still PvP if there were no fame, chest rewards, etc?
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Old Mar 02, 2007, 04:23 PM // 16:23   #434
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Quote:
Originally Posted by Keithark
Would you still PvP if there were no fame, chest rewards, etc?
That would actually make me want to PvP more often!
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Old Mar 02, 2007, 05:06 PM // 17:06   #435
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Quote:
Originally Posted by pork soldier
Here's a question for you, would you still pay for free roam access if there were no ecto or shard drops unless your region had favor?
Every time a poster mentions the economic effect of opening UW and FoW I am deleting and reposting this.

Many posters are claiming the reason for their vote as Ecto and Shard prices. They are irrelevant.

If they read this thread more carefully they would see this issue has been addressed already. So, here it is again:

Obsidian Shards, in FoW are not the only rare drops in the game.


Globs of Ectoplasm (Tombs of Primeval Kings)

Rare Crafting Materials - Diamonds, Rubies, Sapphires (drop in all access areas)

Black and White Dyes (drop in all access areas)

Rare Runes (drop in all access areas)

Rare Mods (drop in all access areas)

Rare Inscriptions (drop in all access areas)

Rare Weapon Skins (drop in all access areas)


See? There must be ways of controlling the economy without controlling access to the area where the stuff drops! Amazing revelations!
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Old Mar 02, 2007, 06:17 PM // 18:17   #436
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Quote:
Originally Posted by Keithark
Would you still PvP if there were no fame, chest rewards, etc?
Most definetely. It would probably turn GW PvP into a better place with more fun and less griefers/AFK farmers.
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Old Mar 02, 2007, 07:37 PM // 19:37   #437
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Quote:
Originally Posted by Rene Saliere
Every time a poster mentions the economic effect of opening UW and FoW I am deleting and reposting this.

Many posters are claiming the reason for their vote as Ecto and Shard prices. They are irrelevant.
Rene you are also completely forgetting the point that these prices are truly stable. With 55 farming existing during the factions period of time ecto did not go for less then 6k at the trade to the highest degree of 11k. When nightfall was released we have seen 6k-12k. 55 farming amassed thousands of accounts to full plat yet ecto was not increased. With drops in UW and FoW being "random" just because we have favor at 1pm MST does not mean people are going to miss their tests/exams to farm the area. There will be peak hours of activity, like always.
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Old Mar 02, 2007, 08:26 PM // 20:26   #438
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Favor controlling access to the UW and FoW is, in my opinion, the second worst "feature" I've seen in GW. The first were refund points, which have since been removed, and I keep hoping favor gets similar treatment.

I wouldn't be at all adverse to favor providing a PvP-oriented bonus (a small boost to the amount of fame you get from winning in HA maybe?), but having it influence PvE seems completely arbitrary outside of the lore. If people are holding halls they're playing to PvP in HA, not to do UW/FoW. And if people are wanting to play in UW/FoW, they're not going to want to play HA.

This is a definite "no" vote from me.
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Old Mar 02, 2007, 09:21 PM // 21:21   #439
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I vote, make more places favour sided. Including the elite missions. Then perhaps people would stop whining and actually try win it.
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Old Mar 02, 2007, 10:13 PM // 22:13   #440
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22 pages (in this thread alone, there are many more) and no DEV reply? Funny how they spend so much time on 2 day events and stuff like that but something that sooooo many people hate is left in the game..especially when the only thing it does is further divide PvE players and PvP players. And the price of shards/ecto would be changed due to all the devil farmers is so stupid it is not even funny. 1) you can change servers so real farmers just have an account in each server 2) the only people who use ecto and shards except people who want armor for their own characters are farmers who use them because 100k is all you can trade in trade window 3) if it was a problem then a-net could just adjust how many drops in a given period of time so that no more hit the "market" than they do now...either way the only people it would hurt (if it even hurt them) would be farmers who everyone seems to agree a-net doesn't like anyway
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